Kaiju Apocalypse AR
Sheldons Quest Mobile Puzzle Game Design
Unity Junkyard Clicker Game
Please click here to view a PC WebGL version of my work in progress. May take a while to load the Unity project.
3D & Level Design
I modeled and textured the Jack Burton SF Chinatown scene in Maya. For my latest level design I had a bunch of pictures of the Aid Station I worked at in Afghanistan, so I decided to try and make it a game level. I modeled the building in Sketchup and then brought the 3D over to Hammer in the Source Engine. I then textured it from some photos I had of the Aid Station. I also added the navigation mesh and entities for Left for Dead 2 and now have zombies attacking the Aid Station.
My Latest Web Design
Motion Graphics & Visual Effects
Featured – My Evil Dead II Trailer
TV trailer of Evil Dead 2 I did for a class. I made the project with Nuke, Cinema 4D, Maya, Photoshop and After Effects. The blood drip and splatters are practical effects using paint. I also did a 3D camera track in nuke on the original footage to get a better shot of the shaky demon cam towards the cabin. Then I brought the camera into Maya and used trees and cabin models to get a better shot that I liked. The Starz logo and the chainsaw were done in Cinema 4D.
Leftovers Title Sequence
When Worlds Collide
When Worlds Collide… is my final project from 3 classes. Motion Graphics class for the title sequences. Compositing and Video Production class for the green screening of myself in the old movie scene at the end. Also Video Production class for miniature model shot at the very end. The music was composed by me on the MPC Studio. I used a combination of Maya, Photoshop, Nuke, After Effects and MPC Software.